We are back with a new edition of the conference on "Gamez & ruleZ" and are able to present some exciting international speakers to you. Game studies and game design go hand in hand and explore the phenomenon of narrative in games and real world context. This year, the conference on "Gamez & ruleZ" sets the focus on Sound Mechanics. It will take place on October 28./29., 2021, FaceToFace in ToniAreal, 5th Floor, Room 5.K12 (Kunstraum).
Please have Covid certificates and Identification Card ready when entering the building – thanks!
This is the official Covid protection concept of ZHdK.

The "Toni Areal" in real or if you wanna stray through the toni-areal virtual and more as a game: you can do this on toniz.ch a subversive version of the ToniAreal. Meet godzilla, a lot of pixel art and how students thought 2008+ how the university should look like.
This years topic: Sound mechanics II
Schedule with Abstracts & Bios download here >
Program: Thursday, 28. October, Room 5.K12
| 13.30 | Opening |
| 13.45 | Rainer Sigl: GamesPop (Music) |
| 14.00 | Andra Ivănescu (Brunel University London, College of Business, Arts and Social Sciences): The Sound of Socio-Cultural Anxiety: Popular Music, Nostalgia and Video Games |
| 15.00 | Chris Polus (ZHdK & stillalive studios, Austria): You HAVE to narrate with sound. There is NO other way! |
| 16.00 | Holger Schulze (University of Copenhagen: The Department of Arts & Cultural Studies): Sonic Labor: Aspects of a Cultural Theory of Sound Design |
| 17.00 | Léa Coquoz & Manuel Wirth (ZHdK Bachelor): Uncurtainty – stories told from two sides |
| Rainer Sigl: GamesPop (Music) | |
Program: Friday, 29. October, Room 5.K12
| 13.30 | Opening |
| 13.45 | Rainer Sigl: GamesPop (Music) |
| 14:00 | Richard van Tol (HKU University of the Arts Utrecht): Challenges in audio game design |
| 15:00 | Sander Huiberts (HKU University of the Arts Utrecht): The gametronome – designing with the musical pulse in mind |
| Break & Coffee | |
| 15:30 | Rainer Sigl: GamesPop (Music) |
| 15:45 | Ali Cedroni (NokNok Audio, Kopenhagen): Dialogue for Indies |
| 16:45 | Rainer Sigl: GamesPop (Music) |
Pictures from 2019
Fee
Free talks. Feel free to come and discuss.
Contact
Twitter: @gamelabch
Twitter Hash: #gamezandrulez
Phone: 079 364 33 72
Email: info@gamezandrulez.ch
Organisation
November 6, International Conference "Gamez & ruleZ" Nr. 6 at Zurich University of the Arts ZHdK, Switzerland, organized by Mela Kocher from the master's program Game Design and the management of the GameLab, Beat Suter and René Bauer.
People at gameZAndRulez or/and gameZFestival in the past

M. Heubi (CH), Dario Hardmeier (CH) & Sam Jordan (CH/NL), Reece Millidge - Damp Gnat (UK), Stephan Schwingeler (D), Margarete Jahrmann (AT/CH), Mobiles Kino (CH), Jeremy Spillmann - Feinheit (CH), Tobias Bilgeri - Black Pants (D), Jogi Neufeld - Subotron (AT), AND-OR (CH), Mario von Rickenbach (CH), Filip Kostovic (CH), Tom Felber (Zürich), Ulrich Blum (Köln), Gebrüder Frei (Bern), Ivo Vasella - Outlane (CH), Christer Karlsson - Stockholm (SWE), Mark Butler - Berlin (DE), Livio Lunin (CH), Reto Senn (CH), Dragica Kahlina (CH), Daniel Sciboz (CH), Daniel Lutz - Montreal (CAN), Joost van Dongen - Utrecht (NL), Philomena Schwab (CH), Beat Suter (CH), René Bauer (CH), Max Moswitzer (CH), Reiner Knizia - London (UK), Urs Hostettler (CH), Don Schmocker (CH), Carlo Fabricatore (UK), Staffan Björk (SE), Wolfgang Walk (DE), Renzo Thönen (CH), Mischa Geiser (CH), Don Schmocker (CH), Florian Faller (CH), Adrian Stutz (CH), Annika Waern (SE), Jesper Juul (DK), Flurin Jenal (CH), Philipp Stern (CH), René Krebs (CH), Nicolas Matter (CH), Andreas Halter (CH), Isabel Schacher (CH), Stefan Schmidlin (CH), Michael Müller (CH), David Krummenacher (CH), Patrick Selbert (CH), Filipe Simonette (CH), Julie Bächtold (CH), Anja Fritsch (CH), Tabea Iseli (CH), Luke Whittaker (UK), Katherine Bidwell (UK), Phillip Weber (PL), Dragica Kahlina (CH), Caecilia Charbonnier (CH), Sylvain Chagué (CH), Tobias Baumann (CN), Max Striebel (CH), Martina Hugentobler (CH), Melanie Vetterli (CH), Florian Müller (AUS), Mela Kocher(CH), Anna Martin-Niedecken (CH), Petr Pouchly (CZ), Sarah Celebioglu (D), Pas Schmid (CH), Philomena Schwab (CH), Aleksander Kauch (PL), Robin Baumgarten (UK/ A), Imre Hofmann (CH), Hiloko Kato (D/ CH), Miguel Sicar (DK), Patrick Winkler (DE), Max Rheiner (CH), Rebecca Goodine (CA), David Javet (CH), Sina Els (DE), René Bauer (CH), Andres Bucher (CH), Julia Bohren (CH), Simon Broggi (CH), Annika Rüeggsegger (CH), Yannic Hungerbühler (CH), Sascha Scherrer (CH), Luca Rossetto (CH), Ayane Stämpfli (CH), Patrick Frass (CH), Thorsten Michael Rehbogen (CH), Dennis Reimer (CH), Dennis Bodenmann (CH), Eric Schärrer (CH), Micha Stettler (CH), Luca Cannellotto (CH), Michelle Westerlaken (SWE), Gordan Savicic (AT/CH), Sonja Böckler (CH), Yanick Lukic (CH), Benjamin Andermatt (CH), Max Moswitzer (AT/CH), David Stark (CH), Basil Weber (CH), Ryan Green (USA), Günther Hack (A), Michael Cook (UK), Daniel Bisig (CH), Roman Werner (CH), Guido Berger (CH), Renzo Thönen (CH), Silvan Bauser (CH), Jakub Dvorsky (CZ), Konglomerat M.I.D.I. (CH), Beat Kunz (CH), Arno Justus (CH), Selina Capol (CH), Andres Bucher (CH), Julia Bohren (CH), Marcel Arioli (CH), Sebastiaan Cator (CH), Jeremias Baur (CH), Severin Walker (CH), Teodora Dimova (CH), Michel Ziegler (CH), Anja Fritsch (CH), Mary Flanagan (USA), Michela Rimensberger (CH), Adam Mayes and Ulf Benjaminsson (FN), Stefan Schmidlin (CH), Robert Glashüttner (AT), Goran Saric (CH), Adam Moravanszky (CH), Alice Ruppert (CH), Jana Sloan van Geest (DE), Tarn Adams (US)







Narrative mechanics have "many faces", displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society (such as a career from rags to riches, the concept of modernity or market economy) are increasingly used in politics. Below their surface, however, narrative mechanics are a special kind of motivational design or more precise: a special kind of game mechanics. As with classic game mechanics, they are rules and rule sets for control cycles that contain challenges, provide options, make decisions possible, and then reward or punish, thereby creating a magic circle. As in all game mechanics, everything that is possible in the system may be used. Most narrative mechanics, however, use a narrative structure (ruleset mechanics), narrative rewards and punishments. Often, rules with linear connections are used for this purpose. Narrative mechanics are not limited to language or text, they can also be visually narrative (with developing and recurring forms and patterns) and they can be auditory or tactile ... 


